When Did Five Nights At Freddys Come Out

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Five Nights at Freddy's is coming out To Be Announced (TBA). Questions: Asked About Five Nights at Freddy's. 2, 2020 Will it be live-action or animated? 25, 2020 Five Nights at Freddy's will be live action. Answer this question.

Five Nights At Freddy's Br

Scott Cawthon, the creator of Five Nights at Freddy's, is in some hot water after debuting a new set of images showing off the game's VR experience with stolen artwork from fans.

In case you're unfamiliar with Five Nights at Freddy's, you take on the role of a night watch person and sit around keeping an eye on the security cameras for an animatronic pizza party nightmare place called Freddy Fazbear's Pizza. The animatronic nightmares have a tendency to come to life at night and try to murder you, so yeah. I just played it with my son and it was okay. My son had a blast. I survived until 2:30am. I kept getting animatronic cards and rolling 10's. On one side of the board you can play Five Nights at Freddy's - Survive 'Til 6AM as a one player game and on the other side you can play Five Nights at Freddy's - Survive 'Til 6AM as a two player game. Epic jump scares head to the big screen this Spring. Five Nights at Freddy's has had an interesting and complicated history. Back in 2014, it started out as a simple horror game. The player works.

The new teaser images showed up on the game's official website a few days ago, but have since been removed after the immediate fan backlash. Apparently the models used in the recent teasers were fan-made, including the one seen below:

The video at the top of the article also dives deeper into this as well, though the creator did immediately remove them and issued the below apology:

'As you all remember, the artwork that I'd teased for the game (which was actually a portion of the cover artwork), included characters that had used fan art and fan models as references. When I learned about that, I was obviously pretty upset and took down the teaser. I've been speaking with the team over at Steel Wool (the VR company) for the last few days, working through this, and figuring out from them what happened. Based on what I've heard, I do believe that it was an isolated incident and that it wasn't done with bad intentions. The person working on the artwork used images that he thought were mine. If anything, everyone who had one of their models referenced should pat themselves on the back because your models looked like they were canon! I think it's a testament to the fan community that the fan models rival mine, many of them look identical, and some of them look BETTER!'

He then added as an addendum that the fan-art models were based off of his own, though he mentioned that this doesn't 'excuse' the use of someone else's materials.

He added, 'I wholeheartedly believe that it wasn't anyone's intent to steal or copy any else's work. Trust me when I say that the people over at Steel Wool have been working their butts off on this game, trying to make it something incredible, and something that will be an excellent addition to the series. I've been consistently impressed with the work they've done. There are sections where you repair Bonnie, Chica, and Foxy, and those sections are terrifying. You are instructed to reach inside of their chest cavities, or pull their faces off, or pull their eyeballs out(!), it's really unnerving.'

You can read the full statement here over on his post on Reddit, but for now it looks like the images themselves have been taken down and the team is putting together another round of teasers -- this time with their own materials.

Thoughts on the Five Nights at Freddy's debacle? Honest mistake, or should they have known better? Sound off in the comment section below, or hit me up over on Twitter @DirtyEffinHippy.

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Five Nights at Freddy's 2
Developer(s)Scott Cawthon (PC)
Clickteam USA LLC (Android, iOS, Console)
Publisher(s)Scott Cawthon
SeriesFive Nights at Freddy's
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows
iOS
Android
PlayStation 4
Xbox One
Nintendo Switch
ReleaseMicrosoft Windows
  • WW: November 11, 2014
AndroidiOS
  • WW: November 20, 2014
PlayStation 4, Xbox One, Nintendo Switch
Genre(s)Survival horror
Mode(s)Single-player

Five Nights at Freddy's 2 is an indiepoint-and-clicksurvival horrorvideo game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series, a prequel to the first game. Similar to its predecessor, the game takes place in a fictional pizzarestaurant called 'Freddy Fazbear's Pizza', although this is not the same restaurant as the first game. The player again acts as a security guard who must defend themselves from hostile animatronic characters that inhabit the restaurant.

Five Nights At Freddy's 2 Scratch

Cawthon first teased the game in September 2014, just one month after the release of the first game. It was released on Steam on November 11, 2014, earlier than its planned release date of December 25, 2014. Mobile ports for Android and iOS were released on November 12, 2014, and November 20, 2014, respectively. Ports for Nintendo Switch, PlayStation 4 and Xbox One were released on November 29, 2019.

The game received mixed reviews from critics, who praised its gameplay mechanics but criticized its difficulty in comparison to its predecessor. A sequel to the game, Five Nights at Freddy's 3, was released on March 2, 2015.

Gameplay[edit]

Similar to the first game, Five Nights at Freddy's 2 is a survival horror video game with point-and-click elements. Players must survive a night shift at the Freddy Fazbear's Pizza restaurant (a pastiche of Chuck E. Cheese's and ShowBiz Pizza Place) from 12 A.M. to 6 A.M. (approximately seven minutes in real-time), without being attacked by the animatronic characters that wander from room to room. There are multiple animatronic characters: remodeled 'toy' versions of Freddy, Bonnie, and Chica, new characters the 'Mangle' the Marionette (or 'The Puppet') and a humanoid robot ('Balloon Boy'). There are also withered forms of Freddy, Bonnie, Chica, and Foxy.

Much like the first game, the player cannot leave the office, but can track the animatronics' movements via a network of security cameras placed throughout the building. The office has three entrances (a hallway and two side air vents); in a departure from the previous game, none of these can be sealed off to prevent enemies from entering.[1] Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. Players are given a wearable Freddy Fazbear mask to ward off approaching animatronics; however, this strategy will not work on certain characters, who must be repelled by other means.[2] A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset Foxy via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight has a limited battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely & continuously wound up through the camera interface, to avoid being attacked by the Marionette, who appears when the music stops. Look at website. Failure to defend oneself from the animatronics will result in a jumpscare.

Nights

In a new addition, after the player is killed, there is a chance that (rather than a Game Over screen) an 8-bitminigame will appear. These minigames contain insight into the plot of the game.

The game consists of five levels referred to as 'nights', increasing in difficulty. Completing all five adds a star to the title screen and unlocks an even more difficult sixth night, which in turn will add a second star and unlock a 'Custom Night' option. In the Custom Night, the player can adjust the AI difficulty of the individual animatronics (0 to 20) or play one of ten pre-set challenges. Completing each preset grants a different plush for the table and two stars in the custom night section below the respective preset. Custom Night, with every Withered animatronic set to 20, results in adding the final star to the title screen.

Plot[edit]

The player character, whose name is later revealed to be Jeremy Fitzgerald,[3][4] has started working as a night watch security guard at the improved Freddy Fazbear's Pizza. As in the previous game, an unnamed employee calls the player on the office phone each night to give advice and some of the restaurant's backstory.[4] He explains that the new animatronics, which have special facial recognition software and access to a criminal database to protect the children from potential harm, were not programmed with a proper night mode; when things go silent, their programming tells them they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be the security office.[5][4] The animatronics' programming will see the player as an endoskeleton without a costume, and stuff him into a spare suit, killing him. Unlike the first game, the restaurant has an unlimited power source at night – however, there are no doors blocking access to the office, so the player must equip a spare Freddy Fazbear head to trick the animatronics when they enter.[6] The phone employee also explains that the 'older' animatronics are in the new restaurant, but as the company opted to redesign the characters, they are kept for spare parts in a decrepit form.

As the game progresses, he mentions rumors surrounding the restaurant and, later, that it is the subject of a police investigation. Atari-styled minigames reveal that the restaurant has a troubled past, as it was the location of a mass murder in which at least six children were killed, with the culprit frequently appearing as a nameless purple figure (later installments would name him William Afton).[7] Another shows five more murders in the current pizzeria, and occasionally the purple figure appearing as a security guard, tampering with Freddy. It's also shown that the Puppet animatronic stuffed the five dead children into the classic animatronics. On the game's fifth night, Jeremy is informed by the employee that the restaurant has been put on lockdown due to an unspecified event to make sure no employees, present or former, can enter or leave. He also mentions that the restaurant's daytime security has a vacancy, and Jeremy may be promoted to it. The check the player receives at the end of the week is dated 1987, thereby revealing the game as a prequel to the original; and also being the week in which 'The Bite of '87' took place.

On the sixth night, the phone employee informs Jeremy that the restaurant has been shut down for undisclosed reasons, though he mentions the use of a 'spare yellow suit' and the animatronics not functioning properly.[8] The phone employee also says that he will take over for Jeremy as night-shift security when the restaurant reopens. If the player is successful in surviving the sixth night, he is promoted to the day shift security. A newspaper that is shown on the winning screen says that the restaurant will close down and the 'new' animatronics will be scrapped; however, the older ones will be saved for when the restaurant reopens, leading to the events of the first game.

On the Custom Night of this installment, the player acts as a new character named Fritz Smith. Upon completing Custom Night, Fritz is fired for tampering with the animatronics and odor, a callback to the first game's Custom Night completion screen.

Development[edit]

Shortly after the release of Five Nights at Freddy's, developer Cawthon began to confirm rumors of a sequel to the game.[9] Just one month after the original game's release, Cawthon posted a teaser of a sequel on his webpage, and continued to post teasers until the game's release.[10] A trailer for the game was released in October 2014. Five Nights at Freddy's 2 was first released for Microsoft Windows on November 11, 2014,[11] earlier than its planned release of December 25, 2014 due to issues with releasing the demo.[12][13] Ports for Android and iOS were released on November 12 and 20 of the same year. Nintendo Switch, PlayStation 4 and Xbox One ports were released on November 29, 2019.[14]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic(PC) 62/100[15]
Review scores
PublicationScore
PC Gamer (US)70/100[16]
TouchArcade(iOS) [17]

Five Nights at Freddy's 2 was met with mixed reviews from critics; the Microsoft Windows version holds an aggregate score of 62 out of 100 on Metacritic.[15]

Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel 'was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty.'[16]Destructoid also gave the game a positive review, saying that 'It's absolutely terrifying to know that you could be attacked at any moment from multiple avenues', praising the introduction of new animatronics and mechanics, but also criticizing the jumpscares and called the game 'too hard for its own good'.[6] In a review for the Switch version of the game in 2019 Mitch Vogal of Nintendo Life said 'Five Nights at Freddy's 2 may not necessarily reinvent the wheel, but it still does a fine job of keeping you on the edge of your seat.'

References[edit]

  1. ^Carlson, Alex (October 21, 2014). 'Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors'. Hardcore Gamer LLC. Retrieved October 30, 2014.
  2. ^Prieststman, Chris (October 24, 2014). 'Five Nights At Freddy's 2 Let's You Wear A Freddy Mask'. Siliconera. Retrieved October 30, 2014.
  3. ^Scott Cawthon. Five Nights at Freddy's 2. Night 5 completion cheque.
  4. ^ abcMusgrave, Shaun (July 13, 2015). ''Five Nights At Freddy's' Plot Guide – Everything To Know Before 'Five Nights At Freddy's 4''. Touch Arcade. Retrieved November 12, 2020.
  5. ^Scott Cawthon. Five Nights at Freddy's 2. Scene: Night 1.
  6. ^ abNic Rowen (November 17, 2015). 'Review: Five Nights at Freddy's 2'. Destructoid. Retrieved September 6, 2015.
  7. ^Scott Cawthon. Five Nights at Freddy's 2. Night 4.
  8. ^Scott Cawthon. Five Nights at Freddy's 2. Night 6.
  9. ^'Sequel to 'Five Nights at Freddy's' On The Way | mxdwn Games'. games.mxdwn.com. Retrieved April 25, 2017.
  10. ^'Horror Game Five Nights at Freddy's Teases Sequel'. GameSpot. Retrieved April 25, 2017.
  11. ^Prescott, Shaun (November 10, 2014). 'Five Nights at Freddy's 2 is now available on Steam'. PC Gamer. Retrieved February 3, 2015.
  12. ^Jeffrey Matulef (November 11, 2014). 'Five Nights at Freddy's 2 sneaks out on Steam'. Eurogamer. Retrieved November 12, 2014.
  13. ^Lionet, François (November 5, 2014). 'Interview of the author of a top paid game in AppStore'. Clickteam. Archived from the original on November 6, 2014. Retrieved February 11, 2015.
  14. ^Romano, Sal (November 27, 2019). 'Five Nights at Freddy's 1, 2, 3, and 4 for PS4, Xbox One, and Switch launch November 29'. Games Radar.
  15. ^ ab'Five Nights at Freddy's 2 for PC Reviews'. Metacritic. CBS Interactive. Retrieved July 17, 2018.
  16. ^ abPetitte, Omri (November 24, 2014). 'Five Nights at Freddy's 2 review'. PC Gamer. Future plc. Retrieved November 30, 2014.
  17. ^Musgrave, Shaun (March 27, 2015). ''Five Nights At Freddy's 2' Review – Back On The Job'. TouchArcade. Retrieved July 17, 2018.

External links[edit]

Wikiquote has quotations related to: Five Nights at Freddy's 2
  • Five Nights at Freddy's 2 on IndieDB
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